Photoshop rules, and gets more powerful and more useful with every new release… but it will never recreate the joy of using Deluxe Paint.
Now, Electronic Arts’ Deluxe Paint was a raster graphics paint program released for the Commodore Amiga in 1985,
which fast became the standard on that venerable 16-bit platform. It would typically handle 32-color images at up to 640×400 resolution. Sure, you could do things in it that no other personal computer could do at the time – like the King Tut image that became the hallmark of this program – yet in today’s terms it was utterly weak and primitive. So what’s the big deal?
The big deal, IMHO, was the Exuberant feel of its usage, the kind of joy one might feel when grounding the gas pedal in a powerful sports car… In DPaint you could mark a rectangle anywhere on your image, cut it (with one click) to become a brush, then drag and spray it across the screen in wide sweeps to create swatches of colorful shapes, in real time, under your immediate command. The village below was created in seconds from the single house at top left… And then you could set the program for mirror or tile modes that would reflect this action in a kaleidoscopic riot of visual joy. You could create colorful abstract images fast – click! click! click!…

You may still say, what’s the big deal? You can do all that in Photoshop! Well, yes and no. You can achieve the same results (and lots more that was unthinkable in 1985) but you do this by going through a long sequence of steps, as if you’re performing delicate brain surgery. I mean, in DPaint you drew a circle by clicking a button and drawing the circle with one mouse motion. In Photoshop, the instructions for drawing a circle have 7 steps, and step 5 says “In the Stroke dialog box, type a value for Width, and then click the color swatch to display the Adobe Color Picker“. This certainly works, but it does not bring the words joy, or Real time, or Immediate to mind…
The same difference can be seen in comparing an iPhone to a Nokia. The iPhone’s UI is definitely exuberant; the joy of dragging stuff around with your finger and having it respond is very real. On a Nokia, you have to cope with all those teeny buttons… it works, but it just isn’t fun!
Hear that, designers? We need more products with an Exuberant user experience!

more serious lesson here. If they figured Windows was the best tool to use on a public transport system, they’re welcome to use it; though Windows is, by definition, a system for the PC, and that stands for Personal Computer, not for Public Conveyance. However, when a dialog like this appears on my Personal Computer, as it does on occasion, I can take action, if only to hit the Vulcan Nerve Pinch key combination. But on a train there is no keyboard with Ctrl-Alt-Del, nor a Reset button. So why show us this useless gobbledygook? The system in this case ought NOT to show the dialog about the DLL; it should instead erase the screen and display a humorous image related to the situation and a message such as “We’re sorry, there is a malfunction. This is being addressed. Thank you for your patience”. Alternatively, the screen might simply switch itself off on program malfunction. Anything but the incongruous error message box.


The third photo shows what happens in lower ambient light. There is an intermediate light level when the transition from dark numerals on bright silver to white backlit numerals on dark silver just evens out, and the numbers become almost invisible. In fact, since the backlight source is localized, different keys reach this point at different light levels; in the photo the “7″ is in day mode, the “0″ is in night mode, and the 5 is barely visible – just like the oil spot on those old books.



